Special Agent Diana Sheen is in an unending battle…
… against magical villains on Earth, more of them from another planet, and her own government.
The enemy’s use of a dire artifact requires a response. BAM will have to go after their own artifacts to even the score.
But there are plenty of people standing in her way.
A council of alien magic users who want the artifacts for themselves.
The underground leader who was pivotal in breaking the back of the city’s covert Ultramax.
A local gang who has the ARES team in their sights.
And don’t forget about the escapees from prison who are looking for revenge.
But there are those on the side of good, as well. Rath gets a new trainer and Diana’s teacher gets another student.
Finally, Kayleigh’s new partner is certain to be trouble, and the newest field agent fields a magic they haven’t seen before.
It’s barely controlled chaos as the team digs in behind the scenes to ferret out the secrets they need to finally turn the tables on their enemies.
Magic or mundane, you hurt people in their city, and BAM is gonna bring you down.
It’s all in a day’s work at the newest bureau of the Federal Agents of Magic.
For a thrilling action-adventure with spells, guns, hand to hand combat, and just the right amount of snark, join the team today!
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